Gimkit Join Option
Gimkit Login: Your students can effortlessly join your Gimkit game using the instant-join feature. By utilizing Gimkit’s Join Code, they can seamlessly enter the game without manually inputting codes or names. Simply directing them to https://www.gimkit.com/play will automatically add them to your ongoing game.
Instructions for Instant Join:
- Select Class: Ensure you have a class set up with student accounts when configuring your game options.
- Start Hosting: Begin hosting your game as usual.
- Student Participation: Instruct students to visit https://www.gimkit.com/play. If logged in and assigned to your class, they will join automatically. If not logged in, they’ll be prompted to log in upon entering the game code.
Early Game Termination
Ending a live Gimkit game prematurely is straightforward. Simply click the exit button located at the upper right corner. The icon resembles a half circle with an arrow pointing to the right.
KitCodes Mode
Welcome to KitCodes, a mode designed to encourage student movement within the classroom! However, there’s a bit of preparation involved.
Printable KitCodes:
Click on the provided link to print KitCodes, which should be displayed around your classroom. These codes allow students to scan and shop during the game.
Requirements for KitCodes:
- Printable KitCodes hung around the classroom.
- Student devices capable of moving around (laptops, tablets, phones).
- Student devices equipped with a camera.
How KitCodes Works:
KitCodes functions similarly to regular Gimkit, but with an added twist: students must physically move around the classroom to shop. Upon entering the shop, students cannot select upgrades or access the powerup section. Instead, they’re prompted to scan a KitCode corresponding to their desired item.
Students then navigate around the classroom to locate the relevant KitCode. Once scanned, they’re directed to that specific section of the shop.
With KitCodes displayed throughout the classroom, students engage in physical movement while shopping, adding an interactive element to the game. Additionally, it provides insight into each student’s shopping preferences during gameplay.
Conclusion:
Gimkit offers features like instant-join for easy participation and KitCodes mode to promote movement in the classroom. Ending a game early is straightforward, and KitCodes adds an engaging twist to traditional gameplay. By understanding these features and requirements, educators can enhance student engagement and participation in Gimkit activities.
FAQs
What is the instant-join feature in Gimkit and how does it work?
The instant-join feature in Gimkit allows students to join a game without manually entering codes or names. By visiting https://www.gimkit.com/play, students can automatically join a game using the provided Gimkit Join Code.
How can I end a Gimkit game early?
Ending a live Gimkit game early is simple. Click on the exit button located at the upper right corner of the screen. The exit button is represented by a half circle with an arrow pointing to the right.
What is KitCodes and how does it work?
KitCodes is a mode in Gimkit designed to encourage movement in the classroom. Students scan printed KitCodes posted around the classroom to access different parts of the shop. This mode requires preparation, including printing KitCodes and ensuring student devices have cameras.
What are the requirements to play KitCodes?
To play KitCodes, you need to have KitCodes printed and hung around the classroom. Additionally, student devices must be able to move around, such as laptops, tablets, or phones, and they must have a camera.
How does KitCodes differ from normal Gimkit gameplay?
KitCodes operates similarly to standard Gimkit gameplay, but with the added element of movement. Students move around the classroom to scan KitCodes corresponding to the items they want to purchase from the shop. This mode encourages physical activity and adds an interactive element to gameplay.